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- 21:36, 16 July 2009 diff hist +268 Creating .DDS Textures for 3ds Max Included screenshot images
- 21:33, 16 July 2009 diff hist 0 N File:PhotoshopChannels.jpg current
- 21:32, 16 July 2009 diff hist 0 N File:Nvidia DDS exporter.jpg current
- 20:53, 16 July 2009 diff hist -127 Installing the NVidia, COLLADA, and Ogre Plugins Included screenshot images
- 20:51, 16 July 2009 diff hist +205 Installing the NVidia, COLLADA, and Ogre Plugins Included screenshot images
- 20:47, 16 July 2009 diff hist 0 N File:SirikataSceneExport2.jpg current
- 20:39, 16 July 2009 diff hist 0 N File:SirikataSceneExport.jpg current
- 20:31, 16 July 2009 diff hist -492 Import Pipeline current
- 20:30, 16 July 2009 diff hist -33 Basic Requirements
- 20:28, 16 July 2009 diff hist +735 Material Creation in 3ds Max 9
- 20:15, 16 July 2009 diff hist -15 Content Creation
- 20:14, 16 July 2009 diff hist +1,648 N Import Pipeline New page: This page introduces the 3D production pipeline of Sirikata. The various parts in this document will teach you how to prepare and import your 3D assets so that they may be viewed correctl...
- 20:08, 16 July 2009 diff hist +1,182 N Installing and Running Sirikata on Windows New page: ''This guide is targeted at artists working with Sirikata'' #For 32-bit users: Go to C:\Program Files\ and create a Sirikata folder. Skip to step 3. #For 64-bit users: Go to C:\Program F...
- 20:06, 16 July 2009 diff hist +2,154 N Creating .DDS Textures for 3ds Max New page: All textures need to be converted into .dds files using the [http://developer.nvidia.com/object/photoshop_dds_plugins.html NVidia plugin] prior to exporting the model from 3D Studio Max. ...
- 20:05, 16 July 2009 diff hist +4,660 N Installing the NVidia, COLLADA, and Ogre Plugins New page: Sirikata requires a number of plugins in order for your content to be imported into the engine. Instead of supporting multitudes of file types, these plugins allow for us to ensure that t...
- 20:04, 16 July 2009 diff hist +1,325 N Basic Requirements New page: The evolving content production pipeline currently uses these programs and plugins to produce content for Sirikata: *Adobe Photoshop CS or later *3D Studio Max 9 32-bit *[http://sirikata....
- 20:03, 16 July 2009 diff hist +9,138 N Material Creation in 3ds Max 9 New page: === Material Map Slots Explanation === When creating materials, all texture files loaded need to be in .dds format. To open the Material browser, press “M” on your keyboard within 3ds...
- 19:51, 16 July 2009 diff hist -655 m Content Creation Put Import Pipeline on its own subpage
- 18:12, 16 July 2009 diff hist 0 m Main Page →What is Sirikata?: ehm Q3 :)
- 15:47, 15 July 2009 diff hist +567 CodingProjects