Import Pipeline

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Revision as of 20:14, 16 July 2009 by Henrik Bennetsen (talk | contribs) (New page: This page introduces the 3D production pipeline of Sirikata. The various parts in this document will teach you how to prepare and import your 3D assets so that they may be viewed correctl...)
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This page introduces the 3D production pipeline of Sirikata. The various parts in this document will teach you how to prepare and import your 3D assets so that they may be viewed correctly in the engine. While Sirikata was designed so that even casual users may access virtual worlds, to create content for it is a more challenging task that requires at least an intermediate knowledge of such programs as Photoshop and 3D Studio Max 9. You should feel comfortable using the interfaces within these programs, including such activities as installing plugins, importing/exporting files, etc.

The 3ds Max Exporter for Sirikata is designed to take the object and shader set up from 3D Studio Max directly into Sirikata and maintain the Material settings and properties. Users of other 3D packages such as Maya, XSI, etc, can model, UV Map (up to 3 UV sets), export the mesh using Collada, and import the mesh into 3ds Max. Assuming the user has their mesh in 3ds Max, we have provided this workflow document to guide users in the creation of Materials in 3ds Max. Users can then take their 3D meshes specifically optimized for Sirikata, and export them using the provided plugin.

Questions for any of the above? Try asking on the art list