Difference between revisions of "Content Creation"
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= Handling Sirikata content = | = Handling Sirikata content = | ||
− | + | * [[Importpipeline|Import Pipeline]] describes our evolving intructions for bringing content into Sirikata | |
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== Camera/object controls == | == Camera/object controls == |
Revision as of 19:51, 16 July 2009
Handling Sirikata content
- Import Pipeline describes our evolving intructions for bringing content into Sirikata
Camera/object controls
- Moving
- Shift-W = Forward
- Shift-S = Back
- Shift-A = Left
- Shift-D = Right
- Left click drag controls:
- W = move
- E = rotate (Not easy to control, make rotation relative to the starting orientation, not to the last frame)
- R = scale
- T = (for now) click and drag to rotate scene, because the mac has broken right mouse button
- G = group/ Alt-G = ungroup
- Enter/Escape = enter or exit group (Selection is still quirky)
- Ctrl-V / D = Duplicate
- B = Create Light (Buggy--doesn't update white selection box. If you hit this, only the light is selected, nothing else)
Not yet implemented/Wishlist
- L = list of objects in scene
- Z = center and fly to object
- Avatar controls wait for when we have an avatar
- Support chatting once we have networking?
- O = Show Object Properties
- Alt-Click = Deselect just this object (Not Done, does toggle for now)
- Right click drag = pan? Hold back button = rotate??
Misc coming sections in this wiki
- Training videos
- documentation
- current projects
- future projects/research
Other features
- Light icon (Attach a sub-object to the Light's SceneNode), don't make it an actual mesh entity, ideally just have a hardcoded light mesh.
- Ray casting to the polygon level
- DDS without best mipmap
- Simple text (for status bar, and pie menus)
- Requires browser:
- Move/rotate/scale by axis
- Light properties (O key)
- Undo/history (ideally like photoshop, not sure what to do if somebody else modifies the objects in the meantime
- Object List