Difference between revisions of "Content Creation"
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m (→Camera/object controls: Sorted list of controls into working and non-working) |
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== Camera/object controls == | == Camera/object controls == | ||
* Camera zoom -/+ | * Camera zoom -/+ | ||
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* Left click drag controls: | * Left click drag controls: | ||
− | ** W = move | + | ** W = move |
** E = rotate (Not easy to control, make rotation relative to the starting orientation, not to the last frame) | ** E = rotate (Not easy to control, make rotation relative to the starting orientation, not to the last frame) | ||
− | ** R = scale | + | ** R = scale |
** T = (for now) click and drag to rotate scene, because the mac has broken right mouse button | ** T = (for now) click and drag to rotate scene, because the mac has broken right mouse button | ||
− | * O = | + | * G = group/ Alt-G = ungroup |
+ | * Enter/Escape = enter or exit group (Selection is still quirky) | ||
+ | * Ctrl-V / D = Duplicate | ||
+ | * B = Create Light (Buggy--doesn't update white selection box. If you hit this, only the light is selected, nothing else) | ||
+ | |||
+ | ===Not yet implemented/Wishlist=== | ||
+ | |||
+ | * L = list of objects in scene | ||
+ | * Z = center and fly to object | ||
+ | * Avatar controls wait for when we have an avatar | ||
+ | * Support chatting once we have networking? | ||
+ | * O = Show Object Properties | ||
* Alt-Click = Deselect just this object (Not Done, does toggle for now) | * Alt-Click = Deselect just this object (Not Done, does toggle for now) | ||
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* Right click drag = pan? Hold back button = rotate?? | * Right click drag = pan? Hold back button = rotate?? | ||
Revision as of 17:19, 13 July 2009
Handling Sirikata content
Import Pipeline
The evolving content production pipeline into Sirikata is provided below.
- NVIDIA dds plug-in is for Photoshop to convert all texture maps into the .dds format.
- COLLADA - Currently most of our art team works in Maya for modeling and UV mapping, then uses COLLADA to import into 3ds Max. From there we apply the texture maps, adjust the materials, and export.
- Ogre Exporter for 3ds Max 32 bit is custom built by us for the Sirikata system.
The final step is to drag and drop the folder with the Ogre .mesh and related export files into Sirikata.
Camera/object controls
- Camera zoom -/+
- Left click drag controls:
- W = move
- E = rotate (Not easy to control, make rotation relative to the starting orientation, not to the last frame)
- R = scale
- T = (for now) click and drag to rotate scene, because the mac has broken right mouse button
- G = group/ Alt-G = ungroup
- Enter/Escape = enter or exit group (Selection is still quirky)
- Ctrl-V / D = Duplicate
- B = Create Light (Buggy--doesn't update white selection box. If you hit this, only the light is selected, nothing else)
Not yet implemented/Wishlist
- L = list of objects in scene
- Z = center and fly to object
- Avatar controls wait for when we have an avatar
- Support chatting once we have networking?
- O = Show Object Properties
- Alt-Click = Deselect just this object (Not Done, does toggle for now)
- Right click drag = pan? Hold back button = rotate??
Misc coming sections in this wiki
- Training videos
- documentation
- current projects
- future projects/research
Other features
- Light icon (Attach a sub-object to the Light's SceneNode), don't make it an actual mesh entity, ideally just have a hardcoded light mesh.
- Ray casting to the polygon level
- DDS without best mipmap
- Simple text (for status bar, and pie menus)
- Requires browser:
- Move/rotate/scale by axis
- Light properties (O key)
- Undo/history (ideally like photoshop, not sure what to do if somebody else modifies the objects in the meantime
- Object List