Difference between revisions of "Basic Requirements"
Jump to navigation
Jump to search
(New page: The evolving content production pipeline currently uses these programs and plugins to produce content for Sirikata: *Adobe Photoshop CS or later *3D Studio Max 9 32-bit *[http://sirikata....) |
|||
Line 7: | Line 7: | ||
*[http://sourceforge.net/projects/colladamaya/files/COLLADAMaya 1.4.1 plug-ins/ColladaMaya_FREE_3.05B.exe/download COLLADA for Maya] - Currently most of our art team works in Maya for modeling and UV mapping, using COLLADA to export the mesh for 3ds Max. | *[http://sourceforge.net/projects/colladamaya/files/COLLADAMaya 1.4.1 plug-ins/ColladaMaya_FREE_3.05B.exe/download COLLADA for Maya] - Currently most of our art team works in Maya for modeling and UV mapping, using COLLADA to export the mesh for 3ds Max. | ||
*[http://sourceforge.net/projects/colladamaya/files/COLLADAMaya 1.4.1 plug-ins/ColladaMax_FREE_3.05B.exe/download COLLADA for 3ds Max 9] is used to import COLLADA files into 3ds Max. | *[http://sourceforge.net/projects/colladamaya/files/COLLADAMaya 1.4.1 plug-ins/ColladaMax_FREE_3.05B.exe/download COLLADA for 3ds Max 9] is used to import COLLADA files into 3ds Max. | ||
− | *[http://www.sirikata.com/res/dev_preview/SirikataSceneExporter.zip | + | *[http://www.sirikata.com/res/dev_preview/SirikataSceneExporter.zip Exporter for 3ds Max 32 bit] has been custom built for Sirikata. |
Optional tools: | Optional tools: | ||
*[http://www.sirikata.com/res/dev_preview/SirikataSceneExporter.zip Crazybump], a texture generator that uses a diffuse texture to create normal and specular maps. | *[http://www.sirikata.com/res/dev_preview/SirikataSceneExporter.zip Crazybump], a texture generator that uses a diffuse texture to create normal and specular maps. | ||
*[http://developer.nvidia.com/object/texture_tools.html NVidia Texture Tools 2], a standalone version of the NVidia plugin for Photoshop that is GPU-accelerated. | *[http://developer.nvidia.com/object/texture_tools.html NVidia Texture Tools 2], a standalone version of the NVidia plugin for Photoshop that is GPU-accelerated. |
Revision as of 20:30, 16 July 2009
The evolving content production pipeline currently uses these programs and plugins to produce content for Sirikata:
- Adobe Photoshop CS or later
- 3D Studio Max 9 32-bit
- Latest version of Sirikata
- NVIDIA dds plug-in for Photoshop to convert all texture maps into the .dds format.
- 1.4.1 plug-ins/ColladaMaya_FREE_3.05B.exe/download COLLADA for Maya - Currently most of our art team works in Maya for modeling and UV mapping, using COLLADA to export the mesh for 3ds Max.
- 1.4.1 plug-ins/ColladaMax_FREE_3.05B.exe/download COLLADA for 3ds Max 9 is used to import COLLADA files into 3ds Max.
- Exporter for 3ds Max 32 bit has been custom built for Sirikata.
Optional tools:
- Crazybump, a texture generator that uses a diffuse texture to create normal and specular maps.
- NVidia Texture Tools 2, a standalone version of the NVidia plugin for Photoshop that is GPU-accelerated.