Difference between revisions of "4.1.2011: The Brainstorm"
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== Explosions (without physics?) == | == Explosions (without physics?) == | ||
How would you get a number of objects to react as if there had been a nearby explosion? | How would you get a number of objects to react as if there had been a nearby explosion? | ||
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== Portals/portkeys == | == Portals/portkeys == | ||
Touch object, teleport elsewhere | Touch object, teleport elsewhere | ||
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+ | * Ben | ||
== Trains == | == Trains == | ||
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* Sarah | * Sarah | ||
+ | * Ben | ||
== UI == | == UI == | ||
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== Assassins == | == Assassins == | ||
Game. | Game. | ||
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* Ewen | * Ewen | ||
* Angela | * Angela | ||
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== Flying, walking, running, jumping == | == Flying, walking, running, jumping == | ||
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* Kotaro | * Kotaro | ||
* Ben | * Ben | ||
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Leverage/improve/incorporate graphics tool that takes in a small number of objects and spits out a larger number of "similar" objects. | Leverage/improve/incorporate graphics tool that takes in a small number of objects and spits out a larger number of "similar" objects. | ||
* Stacey | * Stacey | ||
+ | * Ben | ||
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+ | == Parametric mesh generation == | ||
+ | Allow the user to quickly create and customize complex objects like avatars, furniture, plants, and vehicles by tweaking a few parameters. | ||
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+ | * Ben | ||
== Tour guide == | == Tour guide == |
Revision as of 02:31, 5 April 2011
Explosions (without physics?)
How would you get a number of objects to react as if there had been a nearby explosion?
* Ewen * Alex
Portals/portkeys
Touch object, teleport elsewhere
* Ben
Trains
Hijack them, run them down a track, etc.
* Alex * Ben
Birds/Bees
Swarming, dipping, diving.
Cops and robbers/simple adversarial game
Maybe has tag-your-it type semantics. Maybe more advanced.
* Ewen * Angela * Emily
Katamari
http://en.wikipedia.org/wiki/Katamari_Damacy
* Alex
Audio
Allow scripters to send sound files and play them on other side.
* Sarah * Ben
UI
General ui improvement. Scripting window, etc.
* Kotaro * Stacey
Eraser
Way to easily remove objects in the world
CDN Pipeline
Assassins
Game.
* Ewen * Angela * Ben
Flying, walking, running, jumping
* Kotaro * Ben
Set avatar's own mesh
Customize appearance of avatar.
* Angela * Emily * Sarah
Avatar physics
* Stacey
Compose animations
Make it easy for scripters to move between animations.
* Kotaro
Dictionary of avatar actions
Create an ontology/dictionary of avatar actions (eg. typing, dancing, etc.).
* Kotaro
Auto-gen "similar" objects
Leverage/improve/incorporate graphics tool that takes in a small number of objects and spits out a larger number of "similar" objects.
* Stacey * Ben
Parametric mesh generation
Allow the user to quickly create and customize complex objects like avatars, furniture, plants, and vehicles by tweaking a few parameters.
* Ben
Tour guide
How do you find interesting places in the world?
Collaborative coding
* Elliot * Stacey * Behram
Visualize entity state
Virtual World 2.0
Incorporate external social media such as Twitter, Facebook into virtual world.
Non-mesh displays
For instance, getting text to appear above avatars when they're typing.
* Alex
Browse web via world
What would wikipedia look like in a virtual world?
Visualizing world/minimap/crawler
* Alex * Angela * Sarah
Art gallery
Merchants/commerce
Clone tool
Take an object in the virtual world, and make it easy to clone it and instantiate it somewhere else.