4.1.2011: The Brainstorm
Explosions (without physics?)
How would you get a number of objects to react as if there had been a nearby explosion?
* Ewen * Alex
Touch object, teleport elsewhere
Hijack them, run them down a track, etc.
* Alex * Ben
Swarming, dipping, diving.
Cops and robbers/simple adversarial game
Maybe has tag-your-it type semantics. Maybe more advanced.
* Ewen * Angela * Emily
Allow scripters to send sound files and play them on other side.
* Sarah * Ben
General ui improvement. Scripting window, etc.
* Kotaro * Stacey
Way to easily remove objects in the world
* Ewen * Angela * Ben
Flying, walking, running, jumping
* Kotaro * Ben
Set avatar's own mesh
Customize appearance of avatar.
* Angela * Emily * Sarah
Make it easy for scripters to move between animations.
Dictionary of avatar actions
Create an ontology/dictionary of avatar actions (eg. typing, dancing, etc.).
Auto-gen "similar" objects
Leverage/improve/incorporate graphics tool that takes in a small number of objects and spits out a larger number of "similar" objects.
* Stacey * Ben
Parametric mesh generation
Allow the user to quickly create and customize complex objects like avatars, furniture, plants, and vehicles by tweaking a few parameters.
How do you find interesting places in the world?
* Elliot * Stacey * Behram
Visualize entity state
Virtual World 2.0
Incorporate external social media such as Twitter, Facebook into virtual world.
For instance, getting text to appear above avatars when they're typing.
Browse web via world
What would wikipedia look like in a virtual world?
* Alex * Angela * Sarah
Take an object in the virtual world, and make it easy to clone it and instantiate it somewhere else.