Difference between revisions of "User:Ben.christel"
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− | HCI | + | Hi! I'm Ben, majoring in HCI, Stanford class of '012. |
− | + | I think virtual worlds should ideally provide applications and experiences that more traditional information-transfer architectures (like the real world and the World Wide Web) can't. My goal is to create applications and games that: | |
− | + | * are difficult or impossible to create in the real world, | |
+ | * are enhanced by inhabiting a rich virtual environment populated with many users, and | ||
+ | * can operate synergistically with other applications in the world. | ||
− | + | '''Operating System''' | |
+ | |||
+ | Mac OS 10.6.7 | ||
+ | |||
+ | '''Interests''' | ||
* Music | * Music | ||
− | * Architecture | + | * Architecture and urban planning |
+ | * Languages and Linguistics | ||
* Sandbox games | * Sandbox games | ||
* Interfaces | * Interfaces | ||
Line 13: | Line 20: | ||
* Physics Simulations | * Physics Simulations | ||
− | + | '''Application Ideas''' | |
− | * A language-learning game, possibly integrated with other applications for maximum immersiveness | + | * A language-learning game, possibly integrated with other applications for maximum immersiveness. The entire world could function as an interactive visual dictionary; mousing over an object could display the name of the object in the target language. Various games and activities could build language comprehension skills. |
* A massively-multiplayer game of Assassins, Fugitives, or Humans vs. Zombies. | * A massively-multiplayer game of Assassins, Fugitives, or Humans vs. Zombies. | ||
* Collaborative music creation using uploaded sound and MIDI files, ideally with an in-world MIDI editor. | * Collaborative music creation using uploaded sound and MIDI files, ideally with an in-world MIDI editor. | ||
+ | * Parametric object creation, allowing users to quickly create and customize complex objects, such as avatars, furniture, and vehicles. | ||
− | + | '''Experience''' | |
* Maya 8 | * Maya 8 | ||
* Google SketchUp | * Google SketchUp | ||
* Autodesk Revit | * Autodesk Revit | ||
+ | |||
+ | '''Favorite Computer Games''' | ||
+ | |||
+ | Some of these might be relevant as inspirations for Meru apps or games. | ||
+ | * Activision's Zork games (yes, I'm a philistine who got too frustrated by the original text adventures to finish them) | ||
+ | * Sim City 2000 | ||
+ | * RTSs of all kinds. There's a special place in my heart for Age of Empires II. | ||
+ | * Portal | ||
+ | * Minecraft | ||
+ | |||
+ | '''What I did this summer''' | ||
+ | * I made [[Terragen]], a web application for generating terrain meshes and textures. It currently resides [http://www.stanford.edu/~bxel/cgi-bin/merustan/merustan.php?s=1&m=2.5&c=1&f=6&a=5&b=8&x=0&y=0&w=300&h=300&p=0 here]. | ||
+ | * I also worked on [[Flatland]], a tool for quickly creating dialog-like UIs in Sirikata. | ||
+ | * I made couple other little apps and games, like [http://www.youtube.com/watch?v=Vk9Bq5BeobY this train application]. |
Latest revision as of 18:25, 29 August 2011
Hi! I'm Ben, majoring in HCI, Stanford class of '012.
I think virtual worlds should ideally provide applications and experiences that more traditional information-transfer architectures (like the real world and the World Wide Web) can't. My goal is to create applications and games that:
- are difficult or impossible to create in the real world,
- are enhanced by inhabiting a rich virtual environment populated with many users, and
- can operate synergistically with other applications in the world.
Operating System
Mac OS 10.6.7
Interests
- Music
- Architecture and urban planning
- Languages and Linguistics
- Sandbox games
- Interfaces
- Graphics
- Physics Simulations
Application Ideas
- A language-learning game, possibly integrated with other applications for maximum immersiveness. The entire world could function as an interactive visual dictionary; mousing over an object could display the name of the object in the target language. Various games and activities could build language comprehension skills.
- A massively-multiplayer game of Assassins, Fugitives, or Humans vs. Zombies.
- Collaborative music creation using uploaded sound and MIDI files, ideally with an in-world MIDI editor.
- Parametric object creation, allowing users to quickly create and customize complex objects, such as avatars, furniture, and vehicles.
Experience
- Maya 8
- Google SketchUp
- Autodesk Revit
Favorite Computer Games
Some of these might be relevant as inspirations for Meru apps or games.
- Activision's Zork games (yes, I'm a philistine who got too frustrated by the original text adventures to finish them)
- Sim City 2000
- RTSs of all kinds. There's a special place in my heart for Age of Empires II.
- Portal
- Minecraft
What I did this summer
- I made Terragen, a web application for generating terrain meshes and textures. It currently resides here.
- I also worked on Flatland, a tool for quickly creating dialog-like UIs in Sirikata.
- I made couple other little apps and games, like this train application.