Difference between revisions of "Roadmap"

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We are working to get a compiled version of Sirikata made available for 7/22/09
 
We are working to get a compiled version of Sirikata made available for 7/22/09
  
==Sirikata content tools==
+
=Sirikata content tools=
  
*version 0.01
+
===version 0.01===
 
*Anticipated release date: 7/22/09
 
*Anticipated release date: 7/22/09
  

Revision as of 01:00, 18 July 2009

This is very incomplete at current but should give you a sense of ongoing work

We are working to get a compiled version of Sirikata made available for 7/22/09

Sirikata content tools

version 0.01

  • Anticipated release date: 7/22/09

General:

  • save scene
  • Tested and distributable on Windows
  • Produce Screenshots
  • Determine which features from our design sketches and ideas are most likely doable for our current deadline
  • Rank features weighted by what's easiest and which are most important to needs of the Augmented Museum

Objects:

  • import
  • drag/drop on Windows
  • key/text input on other platforms
  • local upload
  • placement and scaling w mouse
  • orientation (Dan and Patrick to talk) [dan: this issue is somewhat alleviated by scene.csv, but still needs a tweak]
  • delete
  • decent lights in scene.txt

Features for a later deadline

  • Undo
  • CDN Upload
  • Object Placement, Orientation and Scaling
    • text tweaking (scene.txt - key to reload scene file)[dbm: all that is left to do is reload scene.csv]
  • object properties (for now, physics properties: collision, dynamics, hull type)
  • Scene.csv format (Dan Miller)
    • Convert from scene.txt
    • Add grouping

Lights:

  • placement
  • direction (kind of like rotation, but it would be much more intuitive to have them 'point' at a 3D location, perhaps using a selected object?
  • attributes (directional, specular, ambient?? whatever)
  • Light trigger (off/on)

MiTo Specific Object requests:

  • Looped animation of translation
  • rotating infinitely in a single direction
  • rotate 1 direction then return to origin loop repetition infinitely (like a hammer swing)
  • Scatter
  • select a series of objects and have them scatter from a central axis/point (explode effect)
  • Cell or Bounding Box of a mesh coordinates and player coordinates sent out to OSC