Difference between revisions of "Large City World"
(Add initial description and basic use instructions)
Revision as of 00:57, 2 April 2012
This space contains a large city scene and demonstrates the automatic aggregation and simplification of objects and queries using cuts to always provide a complete view of the world. Click here to launch with slauncher.
- Currently has about 30,000 individual meshes and the client usually displays around 1,400 at any one time.
- Use arrows or AWSD to navigate. Use '[' and ']' to slow down and speed up, respectively.
This just uses the stock client and none of the objects are scriptable because it is intended to demonstrate the aggregation and simplification features.
- This is an experimental world which you should expect to be offline sometimes. If it's offline for a long time, please let us know.
- Loading is currently slow only because thousands of CDN name lookups are required even though the data is cached. We already have a bug filed which should drastically reduce loading time.