Difference between revisions of "JavascriptGraphicsAPI"
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Line 19: | Line 19: | ||
==Moving a graphics object== | ==Moving a graphics object== | ||
+ | //should we define that the graphics system has some sort of interp--otherwise velocity may be useless? | ||
+ | |||
{ | { | ||
msg:"Move" | msg:"Move" | ||
Line 30: | Line 32: | ||
} | } | ||
− | + | ==Adding/changing mesh property for an object | |
− | + | { | |
+ | msg:"Mesh", | ||
+ | id:"f47ac10b-58cc-4372-a567-0e02b2c3d479", | ||
+ | mesh:"http://example.com/test.dae" | ||
+ | } | ||
+ | |||
+ | ==Removing mesh property for an object | ||
+ | { | ||
+ | msg:"DestroyMesh", | ||
+ | id:"f47ac10b-58cc-4372-a567-0e02b2c3d479", | ||
+ | } | ||
==Adding/changing light property for an object== | ==Adding/changing light property for an object== | ||
Line 53: | Line 65: | ||
} | } | ||
− | + | ==Removing light property for an object== | |
− | |||
− | |||
{ | { | ||
− | + | msg:"DestroyLight" | |
− | + | id:"f47ac10b-58cc-4372-a567-0e02b2c3d479" | |
− | + | } | |
− | |||
− | |||
− | |||
− | |||
− | } | ||
==Destroying a graphics object== | ==Destroying a graphics object== | ||
Line 73: | Line 78: | ||
} | } | ||
− | ==Attaching a | + | ==Attaching a camera to an object== |
+ | { | ||
+ | msg:"Camera" | ||
+ | id:"f47ac10b-58cc-4372-a567-0e02b2c3d479" | ||
+ | } |
Revision as of 22:38, 6 February 2010
Cross thread communication from Physics and Networking to graphics
Objects are sent across the thread barrier to alter the current scene graph being displayed
Creating a new graphics object
{ msg:"Create" id:"f47ac10b-58cc-4372-a567-0e02b2c3d479" pos:[1,2,3], vel:[.25,0,0], orient:[.5,0,0,.5] rotaxis:[0,0,1] rotvel:.25, parent:"c46ac00b-58cc-4372-a567-0e02b2c3d479"//<-- optional }
Moving a graphics object
//should we define that the graphics system has some sort of interp--otherwise velocity may be useless?
{ msg:"Move" id:"f47ac10b-58cc-4372-a567-0e02b2c3d479" pos:[1,2,3], vel:[.25,0,0], orient:[.5,0,0,.5] rotaxis:[0,0,1] rotvel:.25, parent:"c46ac00b-58cc-4372-a567-0e02b2c3d479"//<-- optional }
==Adding/changing mesh property for an object
{ msg:"Mesh", id:"f47ac10b-58cc-4372-a567-0e02b2c3d479", mesh:"http://example.com/test.dae" }
==Removing mesh property for an object
{ msg:"DestroyMesh", id:"f47ac10b-58cc-4372-a567-0e02b2c3d479", }
Adding/changing light property for an object
{ msg:"Light" id:"f47ac10b-58cc-4372-a567-0e02b2c3d479" diffuse_color:[.25,.5,1], specular_color: [.2,1,.5], power=1.0: //exponent on the light ambient_color: [0,0,0], light_range: 1.0e5 constant_falloff: 0.5, linear_falloff: 0.2, quadratic_falloff: 0.1, cone_inner_radians: 0, cone_outer_radians: 0, cone_falloff: 0.5, type: "POINT",//options include "SPOTLIGHT" or "DIRECTIONAL" casts_shadow: true }
Removing light property for an object
{ msg:"DestroyLight" id:"f47ac10b-58cc-4372-a567-0e02b2c3d479" }
Destroying a graphics object
{ msg:"Destroy" id:"f47ac10b-58cc-4372-a567-0e02b2c3d479" }
Attaching a camera to an object
{ msg:"Camera" id:"f47ac10b-58cc-4372-a567-0e02b2c3d479" }