Difference between revisions of "Content Creation"

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(There were 2 pages named Content Creation so I consolidated them)
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*[[Modeling in Maya]]
 
*[[Modeling in Maya]]
 
*[[Modeling in 3ds Max]]
 
*[[Modeling in 3ds Max]]
*[[Texture Creation Using Photoshop]]
 
*[[Material Preparation in 3ds Max 9]]
 
 
*[[Installing and Running Sirikata on Windows]]
 
*[[Installing and Running Sirikata on Windows]]
 
*[[Working with CSV Scene files]]
 
*[[Working with CSV Scene files]]

Revision as of 16:36, 4 August 2009

This page introduces the 3D production pipeline of Sirikata. The various pages below will teach you how to prepare and import your 3D assets so that they may be viewed correctly in the engine. Please note creating Sirikata content is currently challenging task that requires at least an intermediate knowledge of such programs as Photoshop and 3D Studio Max 9. You should feel comfortable using the interfaces within these programs, including such activities as installing plugins, importing/exporting files, etc. In time we plan Sirikata to have a selection of content creation tools for casual users but for now this is how it works.

Here are the steps you should be familiar with:

Questions for any of the above? Try asking on the art list