Difference between revisions of "Content Creation"

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(Added camera controls)
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= General information: =
 
= General information: =
      - NVIDIA dds plug-in
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* [http://developer.nvidia.com/object/photoshop_dds_plugins.html NVIDIA dds plug-in]
      - [http://www.sirikata.com/res/dev_preview/SirikataSceneExporter.zip Download Ogre Exporter for 3ds Max]
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* [http://www.sirikata.com/res/dev_preview/SirikataSceneExporter.zip Download Ogre Exporter for 3ds Max]
  
 
== Other sections ==
 
== Other sections ==

Revision as of 06:34, 23 June 2009

General information:

Other sections

  • Training videos
  • documentation
  • current projects
  • future projects/research

Camera/object controls

  • Camera zoom -/+
  • Avatar controls wait for when we have an avatar
  • Support chatting once we have networking?
  • G = group/ Alt-G = ungroup (Done)
  • Enter/Escape = enter or exit group (Done, selection is still quirky)
  • Z = center and fly to object (Not Done)
  • L = list (Not Done)
  • Left click drag controls:
    • W = move (Done)
    • E = rotate (Not easy to control, make rotation relative to the starting orientation, not to the last frame)
    • R = scale (Done)
    • T = (for now) click and drag to rotate scene, because the mac has broken right mouse button
  • O = object Properties (Not Done)
  • Alt-Click = Deselect just this object (Not Done, does toggle for now)
  • Ctrl-V / D = Duplicate (Done)
  • B = Create Light (Done, Buggy--doesn't update white selection box. If you hit this, only the light is selected, nothing else)
  • Right click drag = pan? Hold back button = rotate??

Other features

  • Light icon (Attach a sub-object to the Light's SceneNode), don't make it an actual mesh entity, ideally just have a hardcoded light mesh.
  • Ray casting to the polygon level
  • DDS without best mipmap
  • Simple text (for status bar, and pie menus)
  • Requires browser:
    • Move/rotate/scale by axis
    • Light properties (O key)
    • Undo/history (ideally like photoshop, not sure what to do if somebody else modifies the objects in the meantime
    • Object List