Difference between revisions of "Content Creation"

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(template page)
 
(Added camera controls)
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       - [http://www.sirikata.com/res/dev_preview/SirikataSceneExporter.zip Download Ogre Exporter for 3ds Max]
 
       - [http://www.sirikata.com/res/dev_preview/SirikataSceneExporter.zip Download Ogre Exporter for 3ds Max]
  
= Training videos =
+
== Other sections ==
 +
* Training videos
 +
* documentation
 +
* current projects
 +
* future projects/research
  
= documentation =
+
= Camera/object controls =
 +
* Camera zoom -/+
 +
* Avatar controls wait for when we have an avatar
 +
* Support chatting once we have networking?
 +
* G = group/ Alt-G = ungroup (Done)
 +
* Enter/Escape = enter or exit group (Done, selection is still quirky)
 +
* Z = center and fly to object (Not Done)
 +
* L = list (Not Done)
 +
* Left click drag controls:
 +
** W = move (Done)
 +
** E = rotate (Not easy to control, make rotation relative to the starting orientation, not to the last frame)
 +
** R = scale (Done)
 +
** T = (for now) click and drag to rotate scene, because the mac has broken right mouse button
 +
* O = object Properties (Not Done)
 +
* Alt-Click = Deselect just this object (Not Done, does toggle for now)
 +
* Ctrl-V / D = Duplicate (Done)
 +
* B = Create Light (Done, Buggy--doesn't update white selection box. If you hit this, only the light is selected, nothing else)
 +
* Right click drag = pan? Hold back button = rotate??
  
= current projects =
+
== Other features ==
 
+
* Light icon (Attach a sub-object to the Light's SceneNode), don't make it an actual mesh entity, ideally just have a hardcoded [http://sirikata.com/res/LightBulb_02.mesh light mesh].
= future projects/research =
+
* [http://www.ogre3d.org/wiki/index.php/Raycasting_to_the_polygon_level Ray casting to the polygon level]
 +
* [http://www.ogre3d.org/forums/viewtopic.php?f=4&t=50282 DDS without best mipmap]
 +
* [http://www.ogre3d.org/wiki/index.php?title=Simple_text Simple text] (for status bar, and pie menus)
 +
* Requires browser:
 +
** Move/rotate/scale by axis
 +
** Light properties (O key)
 +
** Undo/history (ideally like photoshop, not sure what to do if somebody else modifies the objects in the meantime
 +
** Object List

Revision as of 06:33, 23 June 2009

General information:

      - NVIDIA dds plug-in
      - Download Ogre Exporter for 3ds Max

Other sections

  • Training videos
  • documentation
  • current projects
  • future projects/research

Camera/object controls

  • Camera zoom -/+
  • Avatar controls wait for when we have an avatar
  • Support chatting once we have networking?
  • G = group/ Alt-G = ungroup (Done)
  • Enter/Escape = enter or exit group (Done, selection is still quirky)
  • Z = center and fly to object (Not Done)
  • L = list (Not Done)
  • Left click drag controls:
    • W = move (Done)
    • E = rotate (Not easy to control, make rotation relative to the starting orientation, not to the last frame)
    • R = scale (Done)
    • T = (for now) click and drag to rotate scene, because the mac has broken right mouse button
  • O = object Properties (Not Done)
  • Alt-Click = Deselect just this object (Not Done, does toggle for now)
  • Ctrl-V / D = Duplicate (Done)
  • B = Create Light (Done, Buggy--doesn't update white selection box. If you hit this, only the light is selected, nothing else)
  • Right click drag = pan? Hold back button = rotate??

Other features

  • Light icon (Attach a sub-object to the Light's SceneNode), don't make it an actual mesh entity, ideally just have a hardcoded light mesh.
  • Ray casting to the polygon level
  • DDS without best mipmap
  • Simple text (for status bar, and pie menus)
  • Requires browser:
    • Move/rotate/scale by axis
    • Light properties (O key)
    • Undo/history (ideally like photoshop, not sure what to do if somebody else modifies the objects in the meantime
    • Object List