Difference between revisions of "Content Creation"

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= Handling Sirikata content =
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Sirikata currently supports COLLADA as its primary format. COLLADA is an open interchange format specification for 3D models and many packages come with exporters or have free plugins adding COLLADA export functionality.  The pages below explain how to work with various content creation packages and then export your assets in a format Sirikata understands.
  
* [[3D Content Creation]] describes our evolving intructions for bringing content into Sirikata  
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Note that the features supported are constantly evolving, but most of the data in this guide should remain relevant. However, you may find outdated references, for example using older plugins than are currently available or using a subset of the features currently supported in Sirikata clients.
  
== Camera/object controls ==
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The following steps are listed in order, and will guide you through creating content:
* Moving
 
** Shift-W = Forward
 
** Shift-S = Back
 
** Shift-A = Left
 
** Shift-D = Right
 
* Left click drag controls:
 
** W = move
 
** E = rotate (Not easy to control, make rotation relative to the starting orientation, not to the last frame)
 
** R = scale
 
** T = (for now) click and drag to rotate scene, because the mac has broken right mouse button
 
* G = group/ Alt-G = ungroup
 
* Enter/Escape = enter or exit group (Selection is still quirky)
 
* Ctrl-V / D = Duplicate
 
* B = Create Light (Buggy--doesn't update white selection box. If you hit this, only the light is selected, nothing else)
 
  
===Not yet implemented/Wishlist===
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*[[Basic Requirements]] lists the programs and plugins to produce content for Sirikata
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*[[Installing the NVidia, COLLADA, and Ogre Plugins]] allows us for now to ensure that there is a standard way of creating content for Sirikata
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*[[Project Setup]]
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*[[Modeling in Maya]]
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*[[Modeling in 3ds Max]]
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*[[Installing and Running Sirikata on Windows]]
  
* L = list of objects in scene
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Questions for any of the above? Try asking on the [http://groups.google.com/group/sirikata-art-list art list]
* Z = center and fly to object
 
* Avatar controls wait for when we have an avatar
 
* Support chatting once we have networking?
 
* O = Show Object Properties
 
* Alt-Click = Deselect just this object (Not Done, does toggle for now)
 
* Right click drag = pan? Hold back button = rotate??
 
  
== Misc coming sections in this wiki ==
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==Offline Version==
* Training videos
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{{note}} These guides are outdated. However, we preserve them here because much of the information in them is still relevant -- they deal with the content creation tools, e.g. how to setup materials that will work well in Sirikata.
* documentation
 
* current projects
 
* future projects/research
 
  
== Other features ==
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You can also download a version of the guide as a PDF with example files for you to test.
* Light icon (Attach a sub-object to the Light's SceneNode), don't make it an actual mesh entity, ideally just have a hardcoded [http://sirikata.com/res/LightBulb_02.mesh light mesh].
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* [http://www.ogre3d.org/wiki/index.php/Raycasting_to_the_polygon_level Ray casting to the polygon level]
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*[http://sirikata.com/docs/content/sirikata_content_guide_8-02-09.zip Content Creation Guide]
* [http://www.ogre3d.org/forums/viewtopic.php?f=4&t=50282 DDS without best mipmap]
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*[http://sirikata.com/docs/content/sirikata_cg_with_examples_8-02-09.zip Content Creation Guide with Example Files]
* [http://www.ogre3d.org/wiki/index.php?title=Simple_text Simple text] (for status bar, and pie menus)
 
* Requires browser:
 
** Move/rotate/scale by axis
 
** Light properties (O key)
 
** Undo/history (ideally like photoshop, not sure what to do if somebody else modifies the objects in the meantime
 
** Object List
 

Latest revision as of 00:01, 10 May 2011

Sirikata currently supports COLLADA as its primary format. COLLADA is an open interchange format specification for 3D models and many packages come with exporters or have free plugins adding COLLADA export functionality. The pages below explain how to work with various content creation packages and then export your assets in a format Sirikata understands.

Note that the features supported are constantly evolving, but most of the data in this guide should remain relevant. However, you may find outdated references, for example using older plugins than are currently available or using a subset of the features currently supported in Sirikata clients.

The following steps are listed in order, and will guide you through creating content:

Questions for any of the above? Try asking on the art list

Offline Version

Note These guides are outdated. However, we preserve them here because much of the information in them is still relevant -- they deal with the content creation tools, e.g. how to setup materials that will work well in Sirikata.

You can also download a version of the guide as a PDF with example files for you to test.