Difference between revisions of "Content Creation"

From Sirikata Wiki
Jump to navigation Jump to search
m (→‎Camera/object controls: Sorted list of controls into working and non-working)
 
(16 intermediate revisions by 3 users not shown)
Line 1: Line 1:
= Handling Sirikata content =
+
Sirikata currently supports COLLADA as its primary format. COLLADA is an open interchange format specification for 3D models and many packages come with exporters or have free plugins adding COLLADA export functionality.  The pages below explain how to work with various content creation packages and then export your assets in a format Sirikata understands.
  
== Import Pipeline ==
+
Note that the features supported are constantly evolving, but most of the data in this guide should remain relevant. However, you may find outdated references, for example using older plugins than are currently available or using a subset of the features currently supported in Sirikata clients.
  
The evolving content production pipeline into Sirikata is provided below. 
+
The following steps are listed in order, and will guide you through creating content:
  
* [http://developer.nvidia.com/object/photoshop_dds_plugins.html NVIDIA dds plug-in] is for Photoshop to convert all texture maps into the .dds format.
+
*[[Basic Requirements]] lists the programs and plugins to produce content for Sirikata
* [https://collada.org/mediawiki/index.php/Main_Page COLLADA] - Currently most of our art team works in Maya for modeling and UV mapping, then uses COLLADA to import into 3ds Max. From there we apply the texture maps, adjust the materials, and export.
+
*[[Installing the NVidia, COLLADA, and Ogre Plugins]] allows us for now to ensure that there is a standard way of creating content for Sirikata
* [http://www.sirikata.com/res/dev_preview/SirikataSceneExporter.zip Ogre Exporter for 3ds Max 32 bit] is custom built by us for the Sirikata system.
+
*[[Project Setup]]
+
*[[Modeling in Maya]]
The final step is to drag and drop the folder with the Ogre .mesh and related export files into Sirikata.
+
*[[Modeling in 3ds Max]]
 +
*[[Installing and Running Sirikata on Windows]]
  
== Camera/object controls ==
+
Questions for any of the above? Try asking on the [http://groups.google.com/group/sirikata-art-list art list]
* Camera zoom -/+
 
* Left click drag controls:
 
** W = move
 
** E = rotate (Not easy to control, make rotation relative to the starting orientation, not to the last frame)
 
** R = scale
 
** T = (for now) click and drag to rotate scene, because the mac has broken right mouse button
 
* G = group/ Alt-G = ungroup
 
* Enter/Escape = enter or exit group (Selection is still quirky)
 
* Ctrl-V / D = Duplicate
 
* B = Create Light (Buggy--doesn't update white selection box. If you hit this, only the light is selected, nothing else)
 
  
===Not yet implemented/Wishlist===
+
==Offline Version==
 +
{{note}} These guides are outdated. However, we preserve them here because much of the information in them is still relevant -- they deal with the content creation tools, e.g. how to setup materials that will work well in Sirikata.
  
* L = list of objects in scene
+
You can also download a version of the guide as a PDF with example files for you to test.
* Z = center and fly to object
 
* Avatar controls wait for when we have an avatar
 
* Support chatting once we have networking?
 
* O = Show Object Properties
 
* Alt-Click = Deselect just this object (Not Done, does toggle for now)
 
* Right click drag = pan? Hold back button = rotate??
 
  
== Misc coming sections in this wiki ==
+
*[http://sirikata.com/docs/content/sirikata_content_guide_8-02-09.zip Content Creation Guide]
* Training videos
+
*[http://sirikata.com/docs/content/sirikata_cg_with_examples_8-02-09.zip Content Creation Guide with Example Files]
* documentation
 
* current projects
 
* future projects/research
 
 
 
== Other features ==
 
* Light icon (Attach a sub-object to the Light's SceneNode), don't make it an actual mesh entity, ideally just have a hardcoded [http://sirikata.com/res/LightBulb_02.mesh light mesh].
 
* [http://www.ogre3d.org/wiki/index.php/Raycasting_to_the_polygon_level Ray casting to the polygon level]
 
* [http://www.ogre3d.org/forums/viewtopic.php?f=4&t=50282 DDS without best mipmap]
 
* [http://www.ogre3d.org/wiki/index.php?title=Simple_text Simple text] (for status bar, and pie menus)
 
* Requires browser:
 
** Move/rotate/scale by axis
 
** Light properties (O key)
 
** Undo/history (ideally like photoshop, not sure what to do if somebody else modifies the objects in the meantime
 
** Object List
 

Latest revision as of 00:01, 10 May 2011

Sirikata currently supports COLLADA as its primary format. COLLADA is an open interchange format specification for 3D models and many packages come with exporters or have free plugins adding COLLADA export functionality. The pages below explain how to work with various content creation packages and then export your assets in a format Sirikata understands.

Note that the features supported are constantly evolving, but most of the data in this guide should remain relevant. However, you may find outdated references, for example using older plugins than are currently available or using a subset of the features currently supported in Sirikata clients.

The following steps are listed in order, and will guide you through creating content:

Questions for any of the above? Try asking on the art list

Offline Version

Note These guides are outdated. However, we preserve them here because much of the information in them is still relevant -- they deal with the content creation tools, e.g. how to setup materials that will work well in Sirikata.

You can also download a version of the guide as a PDF with example files for you to test.