Difference between revisions of "Content Creation"

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* [http://developer.nvidia.com/object/photoshop_dds_plugins.html NVIDIA dds plug-in]
 
* [http://developer.nvidia.com/object/photoshop_dds_plugins.html NVIDIA dds plug-in]
 
* [http://www.sirikata.com/res/dev_preview/SirikataSceneExporter.zip Download Ogre Exporter for 3ds Max]
 
* [http://www.sirikata.com/res/dev_preview/SirikataSceneExporter.zip Download Ogre Exporter for 3ds Max]
* {https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema}
+
* [https://collada.org/mediawiki/index.php/Main_Page]
  
 
== Other sections ==
 
== Other sections ==

Revision as of 23:54, 23 June 2009

General information:

The evolving content production pipeline into Sirikata is provided below. Links are provided for the NVIDIA plug-in for Photoshop to convert all texture maps into the .dds format. The second link is for our custom Ogre exporter for 3ds Max 9 32 bit. This exporter will preserve custom materials built in Max when importing into Sirikata. This includes multiple UV sets, blended materials using alphas, glow maps, etc. The third link is for COLLADA. Currently most of our art team works in Maya for modeling and UV mapping, then uses COLLADA to import into 3ds Max. From there we apply the texture maps, adjust the materials, and export. The last step is to drag and drop the folder with the Ogre .mesh and related export files into Sirikata.

Other sections

  • Training videos
  • documentation
  • current projects
  • future projects/research

Camera/object controls

  • Camera zoom -/+
  • Avatar controls wait for when we have an avatar
  • Support chatting once we have networking?
  • G = group/ Alt-G = ungroup (Done)
  • Enter/Escape = enter or exit group (Done, selection is still quirky)
  • Z = center and fly to object (Not Done)
  • L = list (Not Done)
  • Left click drag controls:
    • W = move (Done)
    • E = rotate (Not easy to control, make rotation relative to the starting orientation, not to the last frame)
    • R = scale (Done)
    • T = (for now) click and drag to rotate scene, because the mac has broken right mouse button
  • O = object Properties (Not Done)
  • Alt-Click = Deselect just this object (Not Done, does toggle for now)
  • Ctrl-V / D = Duplicate (Done)
  • B = Create Light (Done, Buggy--doesn't update white selection box. If you hit this, only the light is selected, nothing else)
  • Right click drag = pan? Hold back button = rotate??

Other features

  • Light icon (Attach a sub-object to the Light's SceneNode), don't make it an actual mesh entity, ideally just have a hardcoded light mesh.
  • Ray casting to the polygon level
  • DDS without best mipmap
  • Simple text (for status bar, and pie menus)
  • Requires browser:
    • Move/rotate/scale by axis
    • Light properties (O key)
    • Undo/history (ideally like photoshop, not sure what to do if somebody else modifies the objects in the meantime
    • Object List