Bases: motion.Motion()
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The function that the collision controller calls when a collision occurs. May be safely replaced dynamically.
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Returns: | A collision object (see <a href=”http://sirikata.com/wiki/index.php?title=User:Wmonroe4/Motion_controllers“>the Sirikata wiki tutorial</a> for the structure of collision objects) |
Return type: | object |
The function that the collision controller calls to test for collisions every tick. May be safely replaced dynamically.